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LearnGlossary

Glossary

Fourteen terms, one line each. The same definitions appear as tooltips inside your session.

Constraint
The one thing that limits how much your whole business produces right now. There is only one at a time.
Bottleneck
Any step with less capacity than the demand on it. You can have several; only one of them is the constraint.
Throughput
The rate at which the business turns work into money: sales minus truly variable costs, per period.
UDE (undesirable effect)
A symptom you can observe and prove is bad for the goal, stated as a present-tense fact. UDEs are effects, not causes.
Root cause
The policy, belief or physical limit you control that sits underneath most of your symptoms. Usually one, rarely two.
Injection
A new condition you will make true to turn a symptom into its opposite. A state, not a project.
Necessary condition
Something that must be true for a critical success factor to hold. Concrete enough to measure today.
Critical success factor
One of the three to five outcomes that must all be true or the goal fails.
Exploit
Get the most out of the constraint without spending money: never idle, never on the wrong work, always fed.
Subordinate
Re-tune everything else to serve the constraint, even if that makes other parts look less efficient.
Elevate
Add capacity to the constraint: hire, buy, build, automate. Only after exploiting and subordinating.
Evaporating cloud
A diagram of a conflict between two things you need. Find the false assumption under one arrow and the conflict disappears.
Negative branch
The "yes, but…" chain from an injection to a new problem. Trim it with another injection or accept it knowingly.
Gate
A dated checkpoint with a number that must be hit, plus what you do if it passes and what you do if it fails.